Variables and Data Types
Overview
BattleScript supports various data types for storing and manipulating values in your scripts. Constants can be declared using the const keyword in front of your variable declaration.
Variable Declaration
Variables in BattleScript are declared by specifying a type then an identifier (name):
string playerName = "Player1";
int health = 100;
bool isActive = true;Constants
Constants are declared using the const keyword and must be assigned a value at declaration:
const int MAX_HEALTH = 100;
const string GAME_NAME = "Capture the Flag";
const float GRAVITY = 9.81;Data Types
Primitive and Built-in Types
int- Signed integer values (e.g.,42,-7)uint- Unsigned integer values (e.g.,42)float- Floating-point numbers (e.g.,3.14)double- Double-precision floating-point numbersbool- Boolean values (trueorfalse)string- Text strings (e.g.,"Hello, world!")null- A value representing no valueundefined- An explicitly undefined valueany- A special type that can hold any valuevoid- Only used as a function return type
Composite Types
array- Ordered collections of values (e.g.,[1, 2, 3]). You can also declare typed arrays using bracket syntax, e.g.int[],string[], orPlayer[].object- Key-value pairs (e.g.,{ name: "Player1", score: 100 })- Custom types defined with
interface
Type Conversion
BattleScript does not provide implicit casting syntax. Use appropriate functions from libraries when needed and ensure your variable types match the APIs you call. For example, the standard console functions accept any values.