battlecore::screens
The screens module reads and sets the current screen, writes to the elements on it, and navigates the screen roller. Include its declarations with include "./battlecore/screens.bst";.
getScreen
Returns the name of the screen currently showing.
native string battlecore::screens.getScreen ();setScreen
Shows a screen by name. It takes effect at once: the old screen is torn down and the new one built before this returns, so the next line can write to the new screen's elements. A designed screen replaces the built-in screen of the same name.
native void battlecore::screens.setScreen (string screenName);Screen elements
Each of these writes to one element on the current screen, found by its id.
native void battlecore::screens.setText (string elementId, any value);
native void battlecore::screens.setValue (string elementId, int value);
native void battlecore::screens.setMax (string elementId, int total);
native void battlecore::screens.setColor (string elementId, string color);
native void battlecore::screens.setBackground (string elementId, string color);
native void battlecore::screens.setVisible (string elementId, bool visible);
native void battlecore::screens.setIcon (string elementId, string icon);setText— sets a text element's content. Any value is accepted and converted, sosetText("ammo", battlecore::weapon.getAmmo())works as it is.setValue— sets a gauge's value: an arc or a progress bar. Other elements ignore it.setMax— sets a gauge's total, so its value is drawn as a share of it.setColor— sets an element's foreground colour as"#RRGGBB". It is a string because BattleScript has no hex literals:0xFF0000does not mean what it looks like.setBackground— sets an element's background colour as"#RRGGBB".setVisible— shows or hides an element without removing it from the screen.setIcon— changes which symbol an icon element draws, by name (OK,WARNING,CHARGEand so on).
getRollerIndex
Returns the index of the selected roller option, on screens that have a roller.
native int battlecore::screens.getRollerIndex ();rollerPrev / rollerNext
Moves the roller to the previous or next option.
native void battlecore::screens.rollerPrev ();
native void battlecore::screens.rollerNext ();